Greetings, Rogues!
If you’ve read our latest post about what we delivered in the month of July 2023, you probably think it will be a while before we launch more game updates.
Hold your hat, Rogue, you ain’t seen nothing yet.
We’re building and delivering so much, this requires more blog posts than your eyes can deal with. So get ready, put your fox hat on, and start reading about what’s coming very, very soon.
What’s coming next
This August, we’re launching all of these features:
Lootbox prizes in-game! 🎁
Fishing tournaments 🎣
Combining your Near & Polygon accounts 🔀
Crafting 🔨
New UI (user interface) 🎨
And, for Heroes of the Flow, we’'ll be launching:
Оn-chain levelling
On-chain character stats
Lots of art to be revealed!
Lootbox prizes in-game 🎁
We know how much our players love the thrill of the hunt, and that's why we're introducing lootboxes into the game, during our Mid-Season Lootbox Week. 🎁 🔥
Every time you fish, gather wood, gather flax or gather stone, you will have a chance to get a super rare Lootbox! These boxes will contain rewards that will help you in-game or get you a cosmetic NFTs that will make you become the envy of your peers.
The odds of getting a Lootbox are super rare, however most likely every game session, there will be at least one won! It’s not us, but the Algorithm Gods of Vulpgard who will decide who will get it 🙂
Once you pick a Lootbox up, let us know in our Discord. Your Lootbox prize will be picked via a raffle, and you can win one of the following:
10 NEAR
10 MATIC
5 NEAR
5 MATIC
Launching: Tue 08 Aug 2023 | 8PM UTC game slot
Fishing tournaments launching soon 🎣
It’s time to get your fishing rod. Seriously.
Starting next week, you'll have the chance to showcase your angling prowess in a competitive showdown, twice a week!
In these time-limited races, all your catch from the Vulpgard lake will count towards your score on a leaderboard (yes, boots count, too!) The more you catch, the higher up the leaderboard you go, and have a higher chance to win the top prize, which will be different each time!
Learn more about fishing and fishing rods, grab your fishing rod, and let’s go!
Launching: Tue 15 Aug 2023 | 8PM UTC game slot
Combining Polygon & NEAR accounts 🔀
You asked, we are delivering. We are combining the Polygon & NEAR wallet accounts in a single game account so that you can have both your wallets together!
This means you will have a single account, in which you will be able to add multiple wallets, on these two chains! This fusion will open up a whole new world of possibilities, with seamless in-game item operability, the option to rename your World of Rogues account & display name, and more!
Launching: End of August
Crafting - unleash your inner artisan! 🔨
Prepare your workshop, crafty rogues, for the crafting feature is on the horizon!
Soon, you'll be able to craft your resources into rogue-ish items that will have even more purpose in the game. Master the art of forging and get your crafting bench to work as you mold the destiny of your character in the World of Rogues!
Launching: It’s a surprise!
New UX/UI - elevating your gaming experience! 🎨
The World of Rogues is gearing up for a visual and interactive overhaul, delivering a fresh and intuitive User Experience (UX) and User Interface (UI).
Every detail, from menus to navigation, will be optimized to immerse you even deeper into the world you love. We’ve redesigned everything:
Loading screen
Login screen
Profile screen
Gameplay screen
Progress & cooldown
…and more! More information on all of this coming in our next article.
Get ready to witness a stunning fusion of aesthetics and functionality in the World of Rogues interface 2.0!
Launching: Beginning of September
Heroes of the Flow
And, of course, we’re a full steam ahead on Heroes of the Flow. Morgan and Simone have been hard at work to provide additional development and artwork. What we’re working on next:
Character stats (on chain)
Hero levelling (on chain)
Art assets creation
On-chain character stats & hero levelling
Characters (Minions)
The main characters in Heroes of the Flow that fight are called minions, and come in packs. The minions stats must be adjustable by admin during testing, and this has been recommended by the Flow team to be an on chain activity. Morgan has already done a major progress on this, and we can’t wait to show you how it works in-game!
Heroes
Heroes buff minions during shop stage and are ‘owned’ by players. They level up over the course of play and higher level heroes have premium appearance and special effects. Morgan is developing this functionality to work on chain, and we can’t wait to be able to share more with you as we launch this feature.
Heroes of the Flow Art
There’s simply too much to show already, thanks to Simone’s great work on the art of the Heroes of the Flow!
Follow Heroes of the Flow as we reveal new characters every week.
Summary
As we unveil these upcoming features, we can't help but feel the excitement brewing in the air. The World of Rogues is on the cusp of a monumental growth spurt, and we couldn't be more thrilled to have you, rogues, along for this extraordinary journey. Brace yourself for a gaming experience like never before, with lootbox prizes, fishing tournaments, combined profile account, crafting, and a fresh UX/UI that will revolutionize how you explore and expand the post-apocalytic realm.
Stay tuned for more updates, sneak peeks, and grand revelations in the weeks to come. The World of Rogues is just getting started, and together, we're destined to shape the future of web 3 gaming!
Yours in adventure,
Anna, Morgan & the team
Find us:
🐦 X: https://twitter.com/rogues_studio
👯♂️Discord: https://discord.gg/rogues
🌍 Website: https://rogues.studio/
🌍 Whitepaper: https://docs.rogues.studio/
ALL LINKS: https://linktr.ee/rogues_studio